With 20 years of both hands-on and management experience within mobile game development - 8 years working on Subway Surfers - I have a broad experience within the field. I have lead several projects from concept to Live Ops while building teams and coaching & developing employees. I practise a strong focus on target audience, basing decisions on data and research and building games to become commercially successful. I strive to bring out the best of people while being open and truthful and keeping calm during difficult and complex challenges.
20+ YEARS
EXPERIENCE IN MOBILE GAMES
10+ GAMES
LAUNCHED
8 YEARS
WORKING ON SUBWAY SURFERS
Over a decade of experience in hiring, leading and managing game developers and cross functional game development teams both directly and through other managers has provided me with experience and tools to bring the best out of people and teams by truly understanding people and building trust.
With 8 years of experience of running live-ops on Subway Surfers and 3+ years of experience with concepting, building and (soft) launching new games I can both direct games towards commercial success during development as well as drive continuous improvements with live games.
I provide help creating vision and strategy - including development process and milestones - while working closely together with C-level and key team stakeholders. I have the toolbox to overcome the challenges of communicating and incorporating strategies with a wide impact on the organization.
Developing, implementing and driving a new company strategy towards building and launching high quality and successful mobile Match 3 games with a distinct focus on data driven decision and what the player wants and loves.
KILOO A/S
KILOO A/S
KILOO A/S
IMPLEMENTED NEW STRATEGY & DEVELOPMENT PROCESS
CHANGED FOCUS TO PLAYER NEEDS & DATA DRIVEN DECISIONS
ESTABLISHED COMPANY GOAL OF CREATING PROFITABLE GAMES
Led the Development, Soft Launch & Launch of MetroLand - a high quality endless runner for mobile.
Launched Bullet Bonanza - a casual online web based multiplayer shooter.
Heading department through more than 15 game concepts, with 2 Match-3 projects destined for Soft Launch.
SUCCESSFULLY LAUNCHED METROLAND
15+ EARLY GAME CONCEPTS EXPLORED
2 MATCH 3 GAMES READY FOR SOFT LAUNCH
Contributing to long term planning and prioritization of engagement and revenue driving features in Subway Surfers while having responsibility of technical infrastructure to support major updates every 3-4 weeks.
3 WEEK UPDATE CYCLE IMPLEMENTED
DIRECTED INTERNAL AD SYSTEM WITH MAJOR REVENUE GAINS
100+ QUALITY UPDATES RELEASED ON TIME
KILOO A/S
Responsbile for managing & developing individuals, hiring new employees, composing and building internal teams and planning for future employee demands.
I have developed and promoted severeal employees from regular to Senior and Lead positions.
200+ JOB INTERVIEWS CONDUCTED & 30+ HIRES MADE
6+ YEARS OF STAFF AVERAGE RETENTION
SUCCESSFUL PROMOTION OF EMPLOYES TO SENIOR/LEAD LEVEL
I would love to hear from you! Share your ideas, dreams, and challenges with me using the form below. Together, we can create an unforgettable experience for your team and the players.